Parent Coach Resources
Above all else, please have fun. This applies to you and to the kids. Please be a positive coaching model. Help the kids to master the fundamentals first and success will follow. Emphasize effort, learning, feedback, respect and love of the game.
Intramural Coaching Guidelines
Promote & Model Good Sportsmanship
- Teach the laws of the game; demonstrate respect for the spirit as well as the letter of the rules.
- Ensure that the kids, coaches & parents respect the referees whether or not they agree with the call.
- Don’t forget the handshakes and other rituals that reinforce this message.
Build Knowledge of the Game
- In practices, develop skills with games or drills, reinforce them with scrimmages.
- Emphasize drills with many touches, avoid waiting in line drills.
- Test progress by observing the games – identify things to work on in future games.
- Focus on the fundamentals – passing, ball control, shooting, defense.
- Use small sided games, where players have lots of touches.
- Keep expectations appropriate to the age group you are coaching.
Foster the Sense of Team & Teamwork
- Ensure players have equal playing time.
- Rotate positions, especially at the younger levels.
- Emphasize player-player communication.
- Check over the field before practices and game and remove any trash, rocks, etc.
- Make sure two adults are present at all practices & games – in event of injury, one can stay with the injured player and the other can attend to the rest of the team. One of the adults will be the professional trainer in most cases. The other adult should be the parent coach or the Parent on Duty.
- In the event of an injury, notify your league director, who can in turn notify the WSA board members.
- Have team arrive 15 minutes prior to scheduled start to warm up and get organized.
- Start and end on time; other teams will be waiting to take the field.
- Parents on one side of the field; coaches & teams on the other side – no more than 2 coaches on the sidelines on game day please!
- Encourage parents to cheer good plays, but not to yell out instructions – you want to avoid confusing players and to keep the players focused on what you, the coach, are trying to teach.
- If your team has assigned a snack schedule- I would recommend only having the families bring a healthy snack for half time.
- Referees (U8): Remind players of the role of the referees – they are to help the kids learn the rules of the game and to ensure that play is safe. Make sure players and parents know they are to listen to the refs, not argue with them – Be a role model of this behavior!
- Timing: The referee and the teams must be at the field 15 minutes before the scheduled kick-off time. If there is no referee present at kick-off time, the two coaches will appoint an acting referee and the game will start on time. Cases where a referee does not appear, or is late should be reported to the League’s Referee Coordinator and the Vice President of Intramurals.
- Sidelines: Parents and spectators on one side of the field, coaches and players on the opposite side of the field. Not more than two adults per team are allowed on the players’ side of the field.
- Substitutions: Substitutions may be made at ANY stoppage in play as long as permission is received from the referee. All subs will enter the field of play from the mid-line after the referee waves them in.
- Overtime: No overtime will be played if the game is tied at the end of regulation play.
- Duties of the Referees (U8 and older leagues): (1) Enforce the rules of the game. (2) Be the official timekeeper for each match. (3) Use yellow cards for warnings and red cards for ejections. All complaints about refereeing should be made to the Vice President of Intramurals. Many of our referees are learning and deserve the support of coaches, parents and players. Referees are to be treated courteously at all times.
- The WSA is committed to sportsman like competition in an encouraging environment. To that end, please remember the “6 point rule”: if your team is ahead by 6 points, please take action to give the other side a fair chance to score. Ideas include – requiring your team to only use their left foot, team must have 3 direct passes before scoring, switch strikers with defenders.
- Equal Playing Time for all players: An integral part of the philosophy of the intramural program is that all players should play an equal amount of time in each game, regardless of skill level.
- Please commit the following number to memory or at least place it on your fridge: 221-2216. If there is inclement weather, these will be your resources, for both practices and games, to know whether the fields are open. Coaches will not be contacting parents in this situation. Field closure is also on the home page of the Website and is updated at the same time as the phone line. Please note it will be updated by 7 am on Saturdays and 1 pm during the week. If you hear a date that has past then there are no new updates and it will be updated when we hear from Parks and Rec. They are the ones who open and close all fields.
- Lost and Found: There is a menu tab on the WSA website homepage labeled “Exchange.” In this section you can post found or lost items. We hope you find this useful.
- Trash: Please clean up any trash around the field after your games (even if it was there when you arrived).
Basic Soccer Rules
A “kick off” is used to start each half, and takes place after a goal is scored. For a “kick off” the ball is placed at the center of the field and must be touched by the designated team taking the “kick off”. The game begins or restarts as soon as the ball is touched by the “kick off” team. The player touching the ball may not again touch the ball until it has been touched by another player.
When the ball goes out of bounds over the side line (i.e. the “touch line”), it is “out” on the team that last touched the ball before it crossed totally over the side line. The game is restarted with a throw in. For a throw-in to be legal: (a) the ball must be thrown from behind & over the head (b) it must be thrown using both hands (c) the thrower must face the field (d) at the instant the ball leaves the thrower’s hands, some part of both feet must be on the ground, either on or outside the side line. If the thrown ball does not enter the field, the throw-in is retaken by the same team. The thrower may not touch the ball again until it has touched another player. An illegal throw results in the other team being rewarded a throw in.
Corner Kick (aka Corners)
A corner kick is a method of restarting play when the ball goes out of bounds over the end line (aka the “Goal Line”) and was last touched by the defending team, the attacking team inbounds it from the nearest corner by kicking it in from the corner arc. Defenders must stay 6 yards back if U-8, 8 yards if U-10 & 10 yards back if U-12 or older. The ball is in play when it is kicked and moves. A goal may be scored directly from a corner kick. The kicker may not play the ball a second time until it has touched another player.
When the ball goes out of bounds over the end line & was last touched by the attacking team, it is put back into play by the defending team, who may place it anywhere within their Goal Box (including on the line) & then kick it. The kicked ball may not be touched again by anyone on either team until it clears the Penalty Box and the other team must stay outside the Penalty Box until the ball clears the Penalty Box.
A “penalty kick” or “PK”, is awarded when a player commits any of the 10 “Direct Free Kick Fouls” within his own Penalty Box. On a PK, a player from the fouled team (the coach can choose who) gets a free shot at goal from the “Penalty Mark. All other players must stay outside the Penalty Box & the Penalty Box Arc until it is kicked. The goalkeeper must stay on the goal line until the ball is kicked, but he can move laterally along the line. The player taking the penalty kick may not play the ball a second time until it has touched another player.
A type of “free kick” given after severe fouls (not within the penalty box) such as hitting or kicking. On a direct kick, a goal can be scored by kicking the ball into the goal without it first touching another player.
A type of “free kick” given after minor fouls such as obstruction. On an indirect kick, another player (on either team) must touch the ball before a goal can be scored. Question: “How do you know if a free kick is indirect?” Answer: “The referee will raise his arm above his head and leave it up until the ball is kicked. Indirect kicks can occur all over the field.
To be in an “offside position”, a player must be on the opponent’s half of the field & closer to the opponent’s goal line than both the ball & the 2nd to last defender. A player is not in an offside position if he is on his own half of the field, on throw-ins, goal kicks or even with the last defender or the last 2 defenders. The player must be involved in “active play” by either:
• gaining an advantage by being in an offside position, or
• interfering with play, or
• interfering with an opponent
For more detailed definitions of rules check out: http://www.soccerhelp.com/Soccer_Tips_Dictionary_Terms_A.shtmlFun Soccer Drills
FOR MORE DRILLS & INFORMATION CLICK HERE
Knots Game – Communication and Teamwork Game
Can be done with four, six, eight, ten or twelve players. Group of players form a circle and extend hands towards the center of circle. All players cross their arms and connect hands within circle. Players cannot have the same two hands of another player. On coaches signal the players in the circle must untangle arms and hands without releasing hands and create a perfect circle.
Ladder Game – Communication and Teamwork Game
Two teams with one ball assigned to each team. Coach throws both balls in different direction. Players from each team must follow the ball. First player pick ball up and must relay the ball backwards under the coaches restriction all the way to the back of the line. The last player must then run with the ball to the front of the line. The whole team must complete the process and sit down and say finished. First team finished gets a point. Mix it up with different ways of getting the ball to the back of the line. Example: twist, over the head, under the legs, over and under. For older kids have them dribble the ball to the front to the line. Even zig zag dribble through teammates.
Keepers Nest – Coordination Game
One player stands over ball. Three players surround this one player protecting the ball. Object of the game is for the three players to try and knock that ball away from the one player without being tagged. If you are tagged you are frozen.
Fetch It – Coordination/Motor Skills
One ball per player. Coach gives instruction on how players need to retrieve ball back to coach. Each player hand delivers ball to coach, coach throws ball out and player retrieves ball as quickly as possible back to coach.
Four Corners – Coordination/Decision Making Game
Four corners in a square around 6 yards by 6 yards. Seven balls in the middle of the square. Line up players at each corner that form a team. One player from each corner/team goes at one time. The other players are sitting down away from corner and not participating or helping teammate. On coaches signal each player must run and pick up one ball at a time with their hands and carry it and place it at their corner. And the game continuous until one player gets three balls at their corner. You can steal balls from other corners freely. Note: you can also play this game with your feet!
Head it / Catch it – Opposite – Decision Making Game
Coach with a soft ball in hands. Players form circle around coach. Coach throws ball at one player and says head it or catch it. The player must quickly react and do the opposite. Play continuous until there is one player remaining who is the winner.
Coach Tag – Dribbling Game
Players dribble ball in designated area and coach tries and tags them. Players objective is to keep control of the ball without being tagged by coach.
Knockout – Dribbling Game
Players dribble ball in designated area. Players objective is to try and knockout other players ball while controlling their ball.
Knee Tag – Dribbling & Motor Skill Game
Players dribble ball in designated area. Players objective is to try and tag other players on the knee while controlling their ball. Player with most knee tags wins!
Body Part – Dribbling & Motor Skill Game
Players dribble ball in designated area. Coach calls out a body part. At that time players objective is to quickly place that body part on the ball.
Gates Game – Dribbling Game
Half of the players dribble ball in designated area. The other half hold the ball in their hands with their legs wide open. Players objective is to try and dribble the ball and try and score as many goals as possible. Players score a goal by kicking the ball thru the legs of other players. Note: they must score in every goal before going back to the same goal!
Gates Game – Dribbling/Passing Game
Two players with one ball in designated area. The other half hold the ball in their hands with their legs wide open. Players objective is to work with partner and try and score as many goals as possible. Players score a goal by passing the ball thru the legs of other players to their partner. Note: they must score in every goal before going back to the same goal!
Sequential Passing – Passing Game (Older Players Only)
Coach assigns players a number from 1 to 6. The object of the game is to pass the ball to all players as quickly as possible in the sequential order. Players must be constantly moving. Note: you can do the same in reverse order. You can also place a time limit for completing the cycle or cycles to challenge them.
4 vs. 1 keep away – Passing Game (Older Players Only)
Four players with one ball versus one player in designated area. Players objective is to keep the ball away from the one defender with good passing. Defender in the middle is rotated.
Shooting-Numbers – Shooting Game
Coach assigns each player a number. Players dribble ball in designated area and when coach calls their number they must dribble and take a shot on goal.
Control of Ball – Trapping Game
One ball per player. Player throws ball in air and traps. Use the following traps: 1. Sole of the foot (as it hits ground), 2. Shoelace (before it hits ground), 3. Thigh trap then shoelace of sole of the foot trap, 4. Chest trap then shoelace of dole of the foot trap. Progression: players dribble and coach calls out number 1 to 4 and player must perform trap.
Premier Heading – Heading Game (Older Players Only)
Coach forms a square with four cones 5 yards by 5 yards. There is a player at each side of square. Two players next to each other are on the same team. Object of the game is for one partner to throw the ball to the other partner who must head the ball between the cones of the opposing players. Opposing player can use their hands and play Goalkeeper. Teams alternate taking turns. If a team can produce a double header in a row without hitting the ground and then score, they get 3 points.
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